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- JumbleSquares
- -------------
-
- Fun Software From ComputerEase
-
- *** PROGRAM DESCRIPTION
-
- JumbleSquares is a new word puzzle for the IBM PC and compatible
- computers. It's a word game with a twist - combining the knowledge
- required for crossword puzzles with the skill necessary for building
- magic squares. You are given ten word definitions, the answers to
- which ALL contain exactly five letters. As you answer a definition,
- you transfer each of the five letters of the answer onto a five-by-
- five grid, forming a perfect "magic square".
-
- Here's the twist: the letters of the words must be "jumbled" in
- order to fit...if the answer to the THREE ACROSS word definition
- is YOUTH, for instance, when the letters are placed onto the square
- they may have to be in the order UOHYT!
-
- For added fun, compete with your family and friends! As you solve
- each puzzle you are scored on your accuracy and speed. If you
- answer the definitions and move the letters onto the grid correctly,
- points are added - if you guess wrong, points are deducted. If you
- get stumped on a word, you can ask for help - but it costs you
- points! You may also guess at grid square letters - for a price!
-
- *** FILES REQUIRED
-
- An evaluation copy of JumbleSquares contains the following files:
-
- JSQ.EXE The JumbleSquare program.
-
- JSQ.DOC This documentation file.
-
- README Quick load-and-go instructions.
-
- FILE_ID.DIZ The standard shareware description file.
-
- PACKING.LST A file listing the JumbleSquare files.
-
- VENDOR.DOC Distribution information for vendors,
- BBS sysops, etc.
-
- VOL01.PZL A volume of ten JumbleSquare puzzles.
-
- When executed, the program may generate the following files:
-
- SCOREBD.DAT Contains the names of players and their
- scores.
-
- REGISTER.FRM A blank form to be used by evaluating
- users for registering their copy of
- JumbleSquares and receiving Volume 1
- of the puzzle set.
-
- ORDER.FRM A blank form to be used by registered
- users for ordering new volumes.
-
- *** INSTALLATION
-
- RUNNING FROM A FLOPPY.
- Insert the floppy containing the Jumblesquare files into a drive,
- ensure that the floppy is the DOS working directory, and type JSQ
- to execute the program.
-
- HARD DRIVE INSTALLATION.
- Create a DOS subdirectory (i.e. C:\JSQ), and copy all files into
- it. From this point, you ensure that the subdirectory is the DOS
- working directory (i.e. CD C:\JSQ), then type JSQ to execute the
- program.
-
- RUNNING UNDER WINDOWS.
- This version of JumbleSquares is not a Windows version (a
- compatible Windows version is forthcoming!), but it will run
- perfectly well as a DOS application under Windows. The only
- thing to understand and remember is that Windows has its own
- mouse driver which will NOT work with JumbleSquares. You must
- load the mouse software (MOUSE.COM, MOUSE.SYS, etc.) that came
- with your mouse.
-
-
- *** HARDWARE AND SOFTWARE REQUIREMENTS
-
- JumbleSquares will run on any IBM PC compatible system which has,
- as a minimum, EGA color graphics and a mouse.
-
- *** RUNNING THE PROGRAM
-
- The DOS command is JSQ. There are a couple of command-line
- parameters which you may want to use:
-
- /ng No graphics. Bypasses the opening
- copyright screen.
-
- /ns No scores. If two or more players are
- playing in competition, they may wish
- to hide the scores on the scoreboard.
- This parameter inserts, in place of the
- player's score for a puzzle, the word
- "OKAY", if the player has NOT worked
- this puzzle, or "DONE", if he has.
-
- /nd No diagonal letters. When the puzzle
- is first displayed, it "gives" you the
- grid squares on one diagonal for a
- start. If you prefer, this parameter
- will inhibit the free letters.
-
- Here are examples of entering any or all of these parameters
- on the command line:
-
- JSQ /ng
- JSQ /ns /nd /nd
-
- *** FIRST EXECUTION OF THE PROGRAM
-
- The first time the program is run, the operator will be asked to
- enter his or her name. From this point, new players may be added
- at any time on the SCOREBOARD (see below).
-
- *** THE SCOREBOARD
-
- The scoreboard keeps track of players, puzzles, and scores.
-
- MOUSE OR KEYBOARD
-
- Either the mouse or the keyboard may be used to negotiate this
- screen. If you're using a mouse, simply click on the buttons
- or player name. If you prefer using the keyboard on this screen,
- you may use the LEFT and RIGHT arrow keys to scroll through
- puzzle numbers, the UP and DOWN arrow keys to select a player,
- and the highlighted first character of the command for any of
- the buttons.
-
- SELECTING THE PUZZLE
-
- On the upper left center of the screen is a box labeled "PUZZLE
- NUMBER". Use the mouse to scroll forward and backward through
- the available puzzle numbers. The evaluation copy provides
- VOLUME 1, with puzzles numbered 1 through 10; subsequent volumes,
- each containing 30 puzzles, are numbered consecutively. See the
- section entitled "PURCHASING ADDITIONAL VOLUMES" for information.
-
- SELECTING THE PLAYER
-
- Current players are listed in an array in the center of the
- screen, with their scores for the selected puzzle. A yellow
- marker appears at the beginning and end of the CURRENT PLAYER
- (the person who will solve the puzzle when the button "PROCEED
- TO PUZZLE!" is selected).
-
- Notice that, if a different player is selected, the program goes
- automatically to the first puzzle in the available puzzle set
- which that player has not solved.
-
- SCOREBOARD BUTTONS
-
- PROCEED TO PUZZLE! - Once the player and puzzle have been
- selected, click this button (or press the letter P or ENTER)
- to begin working on the puzzle. Note that the program will not
- allow a player to work on a puzzle he has previously solved. The
- reason for this restriction is to ensure that players who are
- competing against one another are not tempted to cheat - by
- reworking a puzzle for a higher score!
-
- ADD PLAYER - New players (up to a maximum of 12) may be
- added on this screen by selecting the "ADD PLAYER" button.
- Type the name of the new player in the space provided.
-
- HOW TO REGISTER (Evaluation copy only) - Clicking this
- button displays a screen showing how to register. It also
- creates a file named REGISTER.FRM, a registration form which the
- user may direct to his printer.
-
- MORE PUZZLES (Registered version only) - Once registered,
- the user may click this button to learn how to receive more
- puzzles. It also creates a file named ORDER.FRM, an order form
- which the user may direct to his printer.
-
- EXIT - Clicking this button unloads the JumbleSquare
- program.
-
- *** SOLVING JUMBLESQUARE PUZZLES
-
- The JumbleSquare puzzle screen shows five ACROSS and five DOWN
- WORD DEFINITIONs in boxes on the left of the screen. Adjoining
- each of these boxes is an ANSWER BOX, wherein the word answers
- will be typed. These boxes are colored WHITE when play begins.
-
- On the right of the screen is the five-by-five grid where the
- jumbled letters of the answers to those clues must go in order to
- complete the puzzle. These boxes are also WHITE when play begins.
-
- At the top center of the screen, the player's name, the puzzle
- number, and the score are displayed.
-
- SOLVING THE WORD DEFINITIONS
-
- Play must begin by successfully answering a word definition.
- Word definitions may be answered in any order you choose. To do
- so, move the mouse cursor to the box containing the definition
- and click. At that point, the mouse cursor will disappear, a
- text cursor will appear in the ANSWER BOX, and control is
- transferred to the keyboard. Type the word that you think is
- correct in the box.
-
- If the word you enter is incorrect, the ANSWER BOX turns black.
- Points are deducted for an incorrect word. You may make as
- many attempts as you like, but it costs you points?
-
- If the word you enter is correct, the ANSWER BOX turns blue and
- points are added to your score.
-
- If you're at the point where you need help (don't do this unless
- you are stumped on all remaining word definitions!) you may
- simply type a question mark (?) in the ANSWER BOX. You will be
- given the word, but points will be deducted.
-
- For more information about how your score is determined, see the
- section entitled "SCORING" below.
-
- FILLING OUT THE GRID
-
- When a word definition is correctly answered, the five grid boxes
- for that word will turn from WHITE to RED. This means that you
- may now begin assigning letters to the squares.
-
- *** YOU MAY CLICK ON ONLY THE RED SQUARES !!! ***
-
- If you click on one of the red squares a vertical box appears
- on the left of the screen with the letters that may possibly
- fit in that grid square. There may be as few as one (if the
- two intersecting words have only one letter in common - such
- as WORLD and CREAM), or five (if the two intersecting words
- have ALL letters in common - such as TRACE and CRATE). Your
- objective is to select the correct one. This is a moot point,
- of course, if there is only one choice. If there are more
- than one and you guess wrong, however, you lose points from
- your score!
-
- If you answer two intersecting word definitions correctly,
- creating a JUNCTION, you are rewarded by having the common
- letters displayed in the red square.
-
- COMMON LETTERS EXPLAINED
-
- If the answer to THREE ACROSS is the word MUSIC, and the answers
- to ONE thru FIVE DOWN are: then the common letters are:
-
- WIRES I, S
- OPENS S
- OPIUM I, M, U
- SCREW C, S
- LUNGS S, U
-
- When you are sure of a letter, use the mouse to "plug it" into
- the grid. To do this, simply select the grid square by clicking
- the mouse button on it. A "PICK A LETTER" box will be displayed
- on the screen from which you may select the letter for the square.
- Simply click the mouse button on the letter of your choice. If
- you choose, you may click on the "ESC" button and escape with no
- penalty.
-
- Note that in the example above, the grid square at coordinates
- THREE ACROSS and TWO DOWN contains only the letter S! This means
- that the S is the only common letter between the two words, and
- therefore MUST belong in that grid square. While these freebies
- occasionally occur, you will find that they are limited to no
- more than one per puzzle!
-
- If you select an INCORRECT letter, a message will appear on the
- screen to that effect. The program will then place the CORRECT
- letter in the square, and deduct some points from your score.
-
- Usually, the process of elimination will indicate the correct
- letter for a grid square. Occasionally, however, you may be
- forced to guess from two or more letters. Smart, logical play
- will reduce the number of these occurrences.
-
- STRATEGY
-
- The best strategy is to answer as many of the word definitions
- as possible before moving to the grid. When you have a JUNCTION
- on the grid (with the possible letters displayed in a red square),
- don't be too quick to select a letter for that square - having
- the letters displayed may help eliminate possibilities for other
- squares.
-
- SCORING
-
- Each puzzle begins with a score of 200. Points are then awarded
- or deducted as follows.
-
- CORRECTLY ANSWERING WORD DEFINITION PLUS 50 POINTS
-
- INCORRECTLY ANSWERING WORD DEFINITION MINUS 30 POINTS
-
- LETTING JUMBLESQUARES PROVIDE A WORD MINUS 50 POINTS
-
- CORRECTLY ASSIGNING A LETTER TO THE GRID PLUS 20 POINTS
-
- INCORRECTLY ASSIGNING A LETTER TO THE GRID MINUS 20 POINTS
-
- EVERY SECOND IT TAKES TO FINISH MINUS 1 POINT
-
-
- COMPLETING THE PUZZLE
-
- When all word definition ANSWER BOXes and GRID SQUARES have been
- entered (all are colored BLUE!), the score is recorded and from
- this point will be displayed on the scoreboard for the player.
-
- ---- OR -----
-
- QUITTING THE PUZZLE
-
- If a player chooses to quit the puzzle (clicking the QUIT button)
- before he has completed it, he will be asked if he really intends
- to do this, and if the score he has at this point is sufficient.
- If he clicks on the "N" (for NO) button, control is returned to
- the puzzle; if he clicks on the "Y" (for YES) button, the puzzle
- is considered complete, the score recorded for the player, and
- control is returned to the SCOREBOARD.
-
- COMPETITION AMONG PLAYERS
-
- Family members and friends may compete with one another by
- comparing scores on the same puzzles. Of course, this means that
- opponents should not be allowed to watch as puzzles are being
- solved!
-
- Some system should be derived for scoring which will make it fair
- for all contestants. The player going last has a small advantage
- because of the way JumbleSquares allows quitting an incomplete
- puzzle (see above "Quitting the Puzzle"). For example, if player
- A attempts puzzle 3 and records a score of 252, then player B,
- knowing that he has to score only 253 to win, may elect to QUIT
- the puzzle before completion when he sees that his score is that
- high. One solution for this would be to have someone select
- puzzle number 3 from the scoreboard for player B so that he
- cannot see his opponent's score.
-
- If desired, the program can be run with scores hidden so that
- competitors cannot see his opponents' scores. Use the /ns
- parameter on the DOS command line. (See the section "RUNNING
- THE PROGRAM" above.)
-
-
- *** REGISTRATION
-
- Please read the section on shareware ("Some Words About
- Shareware") elsewhere in this manual, to find out what shareware
- is and why you should register.
-
- To register, select the "HOW TO REGISTER" button on the
- SCOREBOARD screen. A registration form will be generated on your
- computer, in the subdirectory from which JumbleSquares was
- executed, with the name REGISTER.FRM.
-
- We have chosen a very low registration fee for JumbleSquares in
- order to encourage as much use as possible. When you submit the
- $8.00 registration fee, you will immediately be sent Volume 1 of
- the puzzle set. You may also want to order additional volumes
- at $4.00 apiece, at the same time.
-
- Be sure to read the section below entitled "Method of Payment and
- Delivery".
-
-
- *** PURCHASING ADDITIONAL VOLUMES
-
- Once registered, users may purchase additional fifty-puzzle
- volumes for the low price of $4.00. This price includes free
- first class postage in the U.S. Priority mail may be chosen if
- expeditious service is desired.
-
- To order more puzzles, select the "MORE PUZZLES" button on the
- SCOREBOARD screen. An order form will be generated on your
- computer, in the subdirectory from which JumbleSquares was
- executed, with the name ORDER.FRM.
-
- THE FOLLOWING IS EXTREMELY IMPORTANT:
-
- New volumes must be consecutive in order for program puzzle
- selection to work properly!!! In other words, you may not have
- Volume 3 loaded, but not Volume 2.
-
- When the order form is generated, the program examines your
- computer to see what volume numbers you have previously ordered.
- For example, if you have purchased and loaded volumes 2 and
- 3, this will be stated on your order form, along with the
- instruction "I WOULD LIKE TO ORDER ____ VOLUMES, BEGINNING WITH
- VOLUME 4".
-
- For this reason, NEVER DELETE A PUZZLE VOLUME!
-
- *** METHOD OF PAYMENT AND DELIVERY
-
- You may use an editor to edit the REGISTER.FRM or ORDER.FRM file
- prior to printing on your printer, or print first and complete in
- pen or pencil. Then simply remit with the registration fee to
- the address on the form.
-
- Please remit a personal check or money order. Do not send cash
- through the mail. We regret that credit card registrations for
- this product cannot be accepted, due to the low price. While
- ComputerEase does accept credit cards for purchase of other, more
- expensive software, the flat rate presently being paid to a third
- party credit card agency would make it prohibitive for this
- product.
-
- The registration and order fees include free first class postage
- in the U.S. Priority mail may be chosen, if expeditious service
- is desired. All orders are mailed the following day.
-
- Note on the registration and order forms that an option is
- available for direct transmittal of JumbleSquare volumes via
- CompuServe file transfer, at no cost! These transfers will
- normally take place the day the payments are received; no later
- than the following day, in any event.
-
-
- *** TECHNICAL SUPPORT
-
- Technical support is provided for both registered and evaluation
- copies of this program.
-
- MAIL: ComputerEase
- 7204 John Elizabeth Place
- Prince George, VA 23875
-
- TELEPHONE: (804) 458-2212
- This phone is normally manned only
- between 5 and 10 p.m. Monday-Friday. At
- other times, an answering machine will
- take your message. Leave your name,
- phone number where you may be reached
- between 5-10 p.m., and as much detail as
- possible as to the problem you are
- having.
-
- CompuServe: Address e-mail message to DOUG PATRICK,
- 71221,2766.
-
- PRODIGY: Address e-mail message to FFMV24A.
-
-
- *** ASP OMBUDSMAN STATEMENT
-
- This program is produced by ComputerEase, a member of the
- Association of Shareware Professionals (ASP). The ASP wants to
- make sure that the shareware principle works for you. If you are
- unable to resolve a shareware-related problem with an ASP member
- by contacting the member directly, ASP may be able to help. The
- ASP Ombudsman can help you resolve a dispute or problem with an
- ASP member, but does not provide technical support for member's
- products. Please write to the ASP Ombudsman at 545 Grover Road,
- Muskegon, MI 49442 or send a CompuServe message via CompuServe
- Mail to ASP Ombudsman 70007,3536.
-
- *** SOME WORDS ABOUT SHAREWARE
-
- Shareware, or user-supported software, is a means for the
- computing community to receive quality software while directly
- supporting software authors. It is based on the ideas that:
-
- (1) The value and utility of software is best assessed by
- the user on his or her own system. Only after using a program
- can one really determine whether it serves personal applications,
- needs and tastes.
-
- (2) The creation of independent personal computer software
- can and should be supported by the computing community.
-
- Copying of programs is encouraged, rather than restricted. The
- ease with which software can be distributed outside traditional
- commercial channels reflects the strength, rather than the
- weakness, of electronic information.
-
- Under the user-supported concept, anyone may request a copy of a
- user-supported program by sending a blank, formatted disk to the
- program author together with an addressed, postage-paid return
- mailer and a nominal fee to cover shipping and handling costs. A
- copy of the program, along with documentation on disk, will be
- sent by return mail on the user's disk.
-
- This program carries a notice suggesting registration for the
- program. You should register if you are going to use the program
- on a regular basis. Regardless of whether you register and use
- the program, you are encouraged to copy and distribute the
- program for the private, non-commercial, trial use of others.
-
- User-supported software is generally not public domain material;
- most programs of this nature carry a copyright notice. Rather,
- the author has licensed you to copy and use the program under
- certain conditions. Likewise, user-supported software is not
- intended to be free software; it is an experiment in economics,
- not altruism. It is intended to provide quality software at a
- low price, while directly supporting the author, without the
- overhead of distributors, dealers and advertising that produces
- $200-500 software packages.
-
- User-supported software is having a hard time. More and more
- packages are being taken out of this market, and offered as more
- traditional, and expensive, products. The reason for this is
- simple: lots of people are using the packages but very few are
- paying for them. Software authors go to considerable expense to
- make their programs available to the public; consider the cost of
- postage and/or telephone charges to get a software product up on
- the thousands of bulletin boards!
-
- Bottom line: without user support, there is absolutely no
- incentive for software authors to provide their programs in this
- fashion.
-
- There are many good reasons to register. Besides supporting the
- author (that is, paying for the software you use), you generally
- get better support and receive mailed notification of updates and
- other products. In conclusion, if you regularly use a
- user-supported program and have not sent in a registration to the
- author, please do so now. Only through the financial support of
- users will this kind of inexpensive software continue to be
- available.
-
-
- ** Thanks for using shareware...and for trying JumbleSquares! **
-
- *** WARRANTY DISCLAIMER
-
- ComputerEase makes no warranty of any kind, express or implied,
- including without limitation any warranties of merchantability
- and/or fitness for a particular purpose, other than to guarantee
- that this product, at the time of its creation, was delivered in
- good faith with no subversive motives such as computer viruses.
- ComputerEase shall not be liable for any damages, whether direct,
- indirect, special or consequential arising from a failure of this
- program to operate in the manner desired by the user.
- ComputerEase shall not be liable for any damage to data or
- property which may be caused directly or indirectly by use of the
- program. IN NO EVENT WILL COMPUTEREASE BE LIABLE TO YOU FOR ANY
- DAMAGES, INCLUDING ANY LOST PROFITS, LOST SAVINGS OR OTHER
- INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF YOUR USE OR
- INABILITY TO USE THE PROGRAM, OR FOR ANY CLAIM BY ANY OTHER
- PARTY.
-